Afternoon Update – Thursday, February 18th, 2016 – Environment light: the story so far

Folks, Today’s update is an important one for Camelot Unchained™, and an exciting one, as it revolves around a part of our engine that, in all fairness, was just placeholder tech. Every since the Kickstarter launched for our game, we have played down certain expectations of both our team and our Backers regarding how the […]
Continue reading…