Bugsmashers! Posted on February 16, 2017 by Rift Universe On this episode of Bugsmashers, Mark Abent highlights a bit of optimization. Learn how adjusting Player move requests when seated or in a ship improves the game’s performance. RSI Comm-Link Related posts: Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers! Bugsmashers!