The Anvil Gladiator is now ready for your Hangar!
The Anvil Gladiator is now officially Hangar Ready. The Gladiator is the UEE Navy’s premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed.
The civilian model of the Gladiator appeals to those that want explore the ‘Verse with a bit of added security. Supporting a maximum of two, the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay. One of the aspects of the Gladiator that has made it so popular is its easily modifiable frame.
The Gladiator from Anvil Aerospace.
|Basic Data||Gladiator T8C|
|Length / Beam / Height m||22 / 22 / 8|
|Mass (empty) kg||26,000|
|Cargo Capacity (freight units)||0|
|Power Plant (factory)||ACOM StarHeart III (S2)|
|Max Power Plant||Size 2|
|Engine (TR2; factory)||2x Hammer Propulsion HE 5.2|
|Maneuvering Thrusters (TR1; factory)||8x Hydra Propulsion M1-16|
|Shield (factory)||Box (S3)|
|Max Shield||Size 3|
|Cooling System||2x Wen/Cassel ST-Arc A|
|2x Class 2 (wings; Size 2)||2x Behring Mk IV Laser Cannon (S2)|
|2x Class 1 (manned turret; Size 2)||2x K&W CF-117 Badger Laser Gatling (S2)|
|4x Class 3 (under wings; Size 3)||2× 2x FireStorm Kinetics ASIM-09/Tempest (S5)|
|1x Class 3 (belly bay; Size 5)||4x Torpedo (Size 5)|
- Bomb bay and second pair of missiles are optional armaments
All specifications are subject to change for game balancing.
To learn more about the Anvil Gladiator, see the full sales brochure.
The Gladiator will be available through Monday, December 22nd. You can add it to your fleet as a standalone ship, or buy it as part of a Game Package.
No Cross-chassis upgrade is available now, as the ship is not yet flyable.
Remember: we are offering this pledge ship to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, all decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
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