Persistence, Performance, and Progression – Monday, August 31st, 2020


As Summer becomes a not-so-fond memory for most of us, we here at CSE have been hard at work on CU. The title refers to what CSE is, one of the many things we are working on, and one of the things that will be a focus of ours in the upcoming sprint(s). The first word, persistence, is what CSE is, persistence. We keep working on CU, keep adding to the team, and slowly (and not so slowly at times), a game is starting to emerge. The second word, performance, relates to the performance issues with AMD cards that we have been addressing. We’re not there yet but we are making progress and we will continue to work on it till we are happy with it. In terms of progression, that is one of the things that is missing from CU right now, character progression that can also persist (see what I did there? 🙂 ), between weekend tests. We’ve had basic persistence forever, but in the upcoming sprint(s) we want you folks to see your character’s skills improve from server wipe to server wipe. We’re excited to finally get to this stage but that’s the plan for now till we get it in and operating as expected.

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