On Friday night we enjoyed sharing news from Trion Worlds at their PAX Prime Party in Seattle. Now we bring you more in-depth teasers for RIFT 3.0: Nightmare Tide– the expansion launching on October 8th– from a video recorded by MMOReporterNetwork on Youtube interviewing Bill “Daglar” Fisher and Simon “DeadSimon” Finch. Here are all the important tidbits that were revealed in one handy list:
Traveling Around the Plane of Water
- Fast swimming
- No breathing bar
- Shark mount jumps
- Bloodfire Army storylines add the burned elements
- 10% of content takes place underwater
- Vertical, layered environment map is large as well as high over and under land
Leveling & Mastery
- Levels are free to 65
- Each level you get one Mastery which adds to your soul in use and you use only one at a time
- Synergies created to be used per role saved to the role which can be changed at any time out of combat
Rewarding Explorers
- Harder, repeatable puzzles
- Smaller puzzles you need to get keys for
Water Zones – More than Just Water
- Ice – Glaciers on the edge of the cosmos
- Mt Sharax “The Cosmic Mountain” raid zone
Dungeons
- 4 new dungeons (1 already in game – Nightmare Coast)
- 2 rehashed including Iron Tombs
Nightmare Rifts
- 120 bosses made for these rifts
- Leadership Boards
- Scale to size of party
- Power Ups available at different stage that can be saved
- Ability to skip stages
- Instanced version available during later patches of 3.0
Mentoring
- Can mentor up as well as down – no additional abilities so considerably weaker in combat
Minions
- They’re account-wide collectibles
- Collected all the ways rewards are currently available in game
- Missions with attributes
- Can be leveled and rewards will scale with level of minion
- Can go out on adventures for hours or days
- A multitude of minions can be used at once
“Rift: Keeps breaking the rules and making new experiences for everyone to have” – Daglar
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