RIFT 3.0: Water Combat and Domain Hints

underwater content header

During last Friday’s Trion live stream extravaganza, Captaincursor showed up to answer some questions regarding RIFT 2.5: Song of Dreams and even a few regarding RIFT 3.0, which is our next expansion that will take place in the Plane of Water. Not too many new reveals were discovered during this live stream, but Captaincursor did mention a few things of interest.

In other news, Trion recently registered some new domain names under the name of “Trove”. It definitely seems to be a game’s name from the looks of it, as each are registered under URLs like “PlayTrove.net” and “TroveGame.com”. Could this be related to the title of the expansion? RIFT: Trove of Tides, perhaps? Or possibly it’s for another game the team is working on? There are lots of possibilities here.

Keep reading to take a look at Captaincursor’s hints regarding water combat in 3.0.

  • Underwater combat will be a large part of 3.0, but there won’t be an entire zone that’s completely underwater. Players will always be able to jump up back on land.
  • Trion wants to avoid having players stay in one surrounding for too long, so they want to make sure the scenery– even in one zone– varies often as players move through it (a lesson learned from zones like Morban, perhaps?).
  • One zone in 3.0, specifically, will feature a ton of underwater combat.
  • Song of Dreams, of course, is a test run for underwater content and combat in general. Underwater combat may change a bit before 3.0 launches.
  • As shown in the image below (click to enlarge), the Plane of Water is kind of in layers. The zones and environments will have plenty of variety due to these layers.

plane of water

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