If you’ve been playing WildStar for a while as a level 50 player or have recently hit level 50, there’s a good chance you’re already aware that some of the stat and itemization systems in the game could use some adjusting. Assault Power is currently stronger than any other stat by a huge margin for DPS classes. This makes most other stats– and a great percentage of possible alternative gear choices– practically unusable for many classes.
The random nature of runecrafting is also not working out quite as intended. Runes are next to useless while leveling, and during endgame the random nature of the runecrafting system makes runes more of an annoyance than anything.
There is some good news, however. Carbine is well aware of the itemization issues players are facing. The team’s looking to adjust AP/SP as well as completely rework the runecrafting system. Here’s what was said regarding both on the official forums:
Originally posted by J-Tal (Source)
Assault Power/Support Power:
We’re looking at adjusting the way AP/SP scales per budget point, scales from Primary Stat, and is gained from Runes and Imbuements. The most generalized summary of this will be that AP/SP from Primary Stat will go up for some classes and pure AP/SP per budget point and from runes will likely go down, such that Primary Stat will be more valuable in some circumstances and pure AP/SP will be more valuable in other circumstances. We will have more information on this when it is closer to being released (and tested on PTR).
Runes and Runecrafting:
I’m not gonna lie. This system needs a lot of rework. We’ll be looking into in the next couple of weeks focusing mostly on the following major issues.
1) Random Rune Counts suck. This directly affects the items actual power level. And generally is just a very bad thing balance-wise. We’re looking at reeling this in heavily.
2) Random Rune Colors also suck, but less so. We’ll probably keep a lot of the random variance in rune colors but are looking at ways to mitigate this as much as possible. We’re considering potentially adding ways to reroll colors and/or adding new runes to fill in gaps where certain colors are either extremely valuable or woefully unwanted to some players.
3) Runes are fairly expensive and replaced too quickly in the leveling experience to be worthwhile. One of the ideas we’re tossing around is potentially adding a “weakened” version of the basic runes to a vendor. These would add less bonus and be much cheaper, basically be throw-away runes, and would be more of an incentive to participate in the rune system and actually rune your items as you level up. Definitely not a final plan, just letting you know we’re actively thinking about it.
4) Rune Sets (and Item Specials, and also Gadgets) can vary from basically the best thing since individually wrapped cheese slices to something closer to a wet paper towel. We’re looking at balancing a lot of these out in the next few patches and adding new ones where we feel we are lacking options for certain playstyles.
AMP/Ability Points and Trigger Fingers
So, this one I will actually apologize for, again. Yeah, it was a bug and bugs happen. But, it was a pretty impactful bug to a lot of people. I’m sorry it took us as long as it did to find and fix those two.
Hmm, what else? There’s a lot of other things. We’re taking a few weeks now, after we’ve gotten ahead on new content implementation for future patches, to work exclusively on exactly these types of issues – fixing bugs, auditing our systems, and making QoL improvements. It’s … a very long list.
Please continue to give us feedback, with slightly less flames. Unless it’s directed at me. Because I can take it. Because I’m not a hero. Because I’m the Itemization Lead Wildstar deserves.
While it’s a little frustrating that Carbine is taking a while to fix many of the bugs still prominent in WildStar, it’s good to see that the team is communicating with the community on issues like these that affect a great deal of endgame players. Having a road map of some sort is essential. And on a random note, it’s probably no coincidence that the last line of this dev quote was posted on Batman Day. We believe in you, Batman-dev.
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