In an ongoing effort to keep balance between classes in Guild Wars2, ArenaNet has posted some information on the upcoming class changes before they cover it more in detail on Friday at 12PM during the team’s live stream. Changes are scheduled take effect next month, so be sure to tune in and check out some of the new class features. Below are some of the changes highlighted for each class:
The elementalist’s cantrips are popular in all parts of the game, and in the interest of promoting build diversity, we’ll be using the feature pack as an opportunity to work on other types of utility skills. For example, the fire and air storms from the Glyph of Storms will now apply conditions of their own. In addition, we’ll rework some of the new grandmaster traits that currently don’t have enough of a payoff or are too difficult to use. Finally, we’ll be addressing the Tornado and Fiery Greatsword elite skills; we’ll make some usability improvements and tone down some of their unintended functionality.
In this balance pass, we’ve focused on giving some love to lesser-used kits and several non-kit utilities. With this update, you’ll see some changes to a few of your elixirs that will give them a bit more functionality, like Elixir R, which we’ve altered to also remove immobilized. Likewise, we’ve looked at a few of the gadgets and updated them to have a more defined purpose and a clear use.
With the guardian, our intent for this balance update is to improve some of the less popular utility skills and open up some build diversity in both support and offense. The active skills of some of the spirit weapons have been reworked to include more supportive functionality. One change we’re excited to tell you about is Spirit Bow’s command ability, which will now heal in a targeted area rather than just around the bow itself. We’ve also adjusted the guardian’s elite skills; the tomes have received considerable number changes and quality-of-life updates.
The mesmer has seen adjustments in a few areas. For this update, we’re looking at improving multiple traits, utility skills, weapon skills, and illusions. We’ve taken a look at some of the new grandmaster traits and improved upon their original implementation. We’ve altered the scepter a bit, pushing it more toward the condition role we would like it to have. In addition, you’ll see some awesome improvements to offensive mantras and a rework of the Mimic skill, which will now copy all boons on your target to yourself.
In this update, we’ll be adjusting how the warrior uses and loses adrenaline. We felt that the warrior maintained their adrenaline a little too well, in that there wasn’t a real consequence to missing with an adrenaline skill or simply keeping it from fight to fight. We’ll be adjusting adrenaline so that it’s lost if you miss with a burst ability as well as draining slowly when you exit combat. With these changes, however, we will be updating the greatsword’s adrenaline burst ability to be a cleaving, execution-style attack more fitting for the weapon. In addition to this, we’ll be updating multiple skills and traits, increasing and decreasing some adrenaline-gain abilities, and addressing multiple traits to have better effects.
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